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League of Radiologists-an End-to-End AI Framework for Scalable and Gamified Radiology Education: A Pilot Implementation in Chest Radiography

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dc.contributor.authorKim, Hyunji-
dc.contributor.authorKim, Young-Tak-
dc.contributor.authorLangarica, Saul-
dc.contributor.authorFialkowski, Kevin P.-
dc.contributor.authorSeah, Jarrel C. Y.-
dc.contributor.authorTang, Jennifer S. N.-
dc.contributor.authorSong, Kyoung Doo-
dc.contributor.authorJung, Dae Chul-
dc.contributor.authorBae, Kyongtae Tyler-
dc.contributor.authorCochran, Rory L.-
dc.contributor.authorSucci, Marc D.-
dc.contributor.authorMcDermott, Shaunagh-
dc.contributor.authorBahl, Manisha-
dc.contributor.authorAckman, Jeanne B.-
dc.contributor.authorLev, Michael H.-
dc.contributor.authorGee, Michael S.-
dc.contributor.authorDo, Synho-
dc.date.accessioned2026-05-12T08:36:02Z-
dc.date.available2026-05-12T08:36:02Z-
dc.date.created2026-05-12-
dc.date.issued2026-04-
dc.identifier.issn2948-2925-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/212151-
dc.description.abstractTraditional radiology education is constrained by a restricted apprenticeship model and a scarcity of datasets structured for building artificial intelligence (AI)-based radiology education systems. To address this problem, we developed a novel end-to-end framework for transforming vast clinical archives into scalable radiology education resources. The proposed framework converts static radiographic data into an interactive learning system through three integrated components. First, a multi-stage curation pipeline establishes a foundation of trustworthy cases suitable for radiology education from noisy public archives. Second, a large language model pipeline automatically generates a rich library of questions engineered to build core radiology reasoning skills. Finally, this content is deployed on an interactive, gamified platform that uses an adaptive algorithm to deliver a personalized and engaging learning experience. The curation pipeline distilled an initial pool of 493,785 images into a final dataset of 881 high-fidelity chest radiographs, from which the automated content generation pipeline produced 2305 multiple-choice questions. The system was implemented as the League of Radiologists, a publicly accessible platform (https://radontology.org), demonstrating the feasibility of the proposed end-to-end architecture. A field demonstration resulted in 40 registered users and 68 unique examination sessions without technical failure, with 37.5% of active participants returning for multiple sessions. While currently focused on single finding chest radiographs, this study provides a practical and reproducible blueprint for implementing an AI-enabled adaptive radiology education platform using heterogeneous clinical imaging data. The described framework offers an extensible foundation for future development and evaluation of AI-driven educational systems in medical imaging.-
dc.languageEnglish-
dc.publisherSpringer Nature-
dc.relation.isPartOfJOURNAL OF IMAGING INFORMATICS IN MEDICINE-
dc.relation.isPartOfJOURNAL OF IMAGING INFORMATICS IN MEDICINE-
dc.titleLeague of Radiologists-an End-to-End AI Framework for Scalable and Gamified Radiology Education: A Pilot Implementation in Chest Radiography-
dc.typeArticle-
dc.contributor.googleauthorKim, Hyunji-
dc.contributor.googleauthorKim, Young-Tak-
dc.contributor.googleauthorLangarica, Saul-
dc.contributor.googleauthorFialkowski, Kevin P.-
dc.contributor.googleauthorSeah, Jarrel C. Y.-
dc.contributor.googleauthorTang, Jennifer S. N.-
dc.contributor.googleauthorSong, Kyoung Doo-
dc.contributor.googleauthorJung, Dae Chul-
dc.contributor.googleauthorBae, Kyongtae Tyler-
dc.contributor.googleauthorCochran, Rory L.-
dc.contributor.googleauthorSucci, Marc D.-
dc.contributor.googleauthorMcDermott, Shaunagh-
dc.contributor.googleauthorBahl, Manisha-
dc.contributor.googleauthorAckman, Jeanne B.-
dc.contributor.googleauthorLev, Michael H.-
dc.contributor.googleauthorGee, Michael S.-
dc.contributor.googleauthorDo, Synho-
dc.identifier.doi10.1007/s10278-026-01960-w-
dc.relation.journalcodeJ04610-
dc.identifier.eissn2948-2933-
dc.identifier.pmid42010236-
dc.subject.keywordRadiology education-
dc.subject.keywordInteractive learning-
dc.subject.keywordArtificial intelligence-
dc.subject.keywordEnd-to-End framework-
dc.subject.keywordGamification-
dc.contributor.affiliatedAuthorJung, Dae Chul-
dc.identifier.wosid001744072300001-
dc.identifier.bibliographicCitationJOURNAL OF IMAGING INFORMATICS IN MEDICINE, 2026-04-
dc.identifier.rimsid92802-
dc.type.rimsART-
dc.description.journalClass1-
dc.description.journalClass1-
dc.subject.keywordAuthorRadiology education-
dc.subject.keywordAuthorInteractive learning-
dc.subject.keywordAuthorArtificial intelligence-
dc.subject.keywordAuthorEnd-to-End framework-
dc.subject.keywordAuthorGamification-
dc.subject.keywordPlusARTIFICIAL-INTELLIGENCE-
dc.subject.keywordPlusMEDICAL-EDUCATION-
dc.type.docTypeArticle; Early Access-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalWebOfScienceCategoryRadiology, Nuclear Medicine & Medical Imaging-
dc.relation.journalResearchAreaRadiology, Nuclear Medicine & Medical Imaging-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Radiology (영상의학교실) > 1. Journal Papers

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