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The Potential and Challenges of Virtual Reality as an Adjunctive Treatment of Depression Patients
DC Field | Value | Language |
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dc.contributor.author | 김준형 | - |
dc.date.accessioned | 2025-02-03T09:10:12Z | - |
dc.date.available | 2025-02-03T09:10:12Z | - |
dc.date.issued | 2024-09 | - |
dc.identifier.issn | 0065-2598 | - |
dc.identifier.uri | https://ir.ymlib.yonsei.ac.kr/handle/22282913/202249 | - |
dc.description.abstract | Virtual reality (VR) is a promising supplemental or alternative approach for treating depression. Focusing on the unique affordances of VR, such as immersive therapeutic settings and uniform treatment delivery, this study explores both the current applications and future potential of VR technology in treating and assessing depression. VR provides users with an "immersive" and "presence" experience through multisensory stimulation. VR is an emerging paradigm in healthcare, particularly in psychiatric treatment, and presents compelling possibilities for its role in therapeutic interventions by facilitating realistic and controlled environments for both clinicians and patients. VR technology offers promising advancements in augmenting traditional cognitive-behavioral therapy (CBT) methods for treating depression, with applications in psychoeducation, behavioral activation, and cognitive restructuring. Various VR assessment techniques including biomarkers and machine learning have been discussed in this study. Although the field remains experimental, the immersive nature of VR holds the potential for more personalized and accurate therapeutic interventions and assessments. Further research is required for definitive conclusions. | - |
dc.description.statementOfResponsibility | restriction | - |
dc.language | English | - |
dc.publisher | Kluwer Academic/Plenum Publishers | - |
dc.relation.isPartOf | ADVANCES IN EXPERIMENTAL MEDICINE AND BIOLOGY | - |
dc.rights | CC BY-NC-ND 2.0 KR | - |
dc.subject.MESH | Cognitive Behavioral Therapy* / methods | - |
dc.subject.MESH | Depression* / psychology | - |
dc.subject.MESH | Depression* / therapy | - |
dc.subject.MESH | Humans | - |
dc.subject.MESH | Virtual Reality Exposure Therapy / methods | - |
dc.subject.MESH | Virtual Reality* | - |
dc.title | The Potential and Challenges of Virtual Reality as an Adjunctive Treatment of Depression Patients | - |
dc.type | Article | - |
dc.contributor.college | College of Medicine (의과대학) | - |
dc.contributor.department | Dept. of Neurosurgery (신경외과학교실) | - |
dc.contributor.googleauthor | Junhyung Kim | - |
dc.contributor.googleauthor | Yong-Ku Kim | - |
dc.identifier.doi | 10.1007/978-981-97-4402-2_15 | - |
dc.contributor.localId | A06047 | - |
dc.relation.journalcode | J03108 | - |
dc.identifier.eissn | 2214-8019 | - |
dc.identifier.pmid | 39261435 | - |
dc.identifier.url | https://link.springer.com/chapter/10.1007/978-981-97-4402-2_15 | - |
dc.subject.keyword | Cognitive | - |
dc.subject.keyword | Depression | - |
dc.subject.keyword | Embodiment | - |
dc.subject.keyword | Virtual reality | - |
dc.subject.keyword | behavior therapy | - |
dc.contributor.alternativeName | Kim, Junhyung | - |
dc.contributor.affiliatedAuthor | 김준형 | - |
dc.citation.volume | 1456 | - |
dc.citation.startPage | 293 | - |
dc.citation.endPage | 305 | - |
dc.identifier.bibliographicCitation | ADVANCES IN EXPERIMENTAL MEDICINE AND BIOLOGY, Vol.1456 : 293-305, 2024-09 | - |
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