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A Study of the Possibility of Detecting Pediatric Mild Developmental Delay Through a Serious Game: A Randomized Cluster Trial in Cambodia

Authors
 Ho Heon Kim  ;  Hong Wook Kwon  ;  Sambath Kao  ;  Hyuk-Sang Sohn  ;  Joohye Kim  ;  Yejin Choi  ;  Doora Kim  ;  Mirae Kang  ;  Yu Rang Park 
Citation
 Studies in Health Technology and Informatics, Vol.270 : 736-740, 2020-06 
Journal Title
 Studies in Health Technology and Informatics 
ISSN
 0926-9630 
Issue Date
2020-06
MeSH
Cambodia ; Child ; Humans ; Memory ; Neuropsychological Tests ; Video Games*
Keywords
Digital therapeutics ; digital phenotyping ; inter-observer variability ; serious games
Abstract
Although early diagnosis of developmental delay is important, there are challenges in identifying cognitive status in developing countries because of limited human and financial resources to perform diagnostic tests. Moreover, diagnosis stability of developmental delay in children using neuropsychological tests (NPTs) can remain unsettled. The aim of this study is (1) to verify the effectiveness of a serious game (DoBrain), (2) to identify existing inconsistencies between NPTs, and (3) to explore the potential of the serious game as a complement to diagnostic tools. Eligible children who had completed results of NPTs were selected (n=119/235; 116/235; case, control). With these children's scores, we performed the Mann- Whitney U test to investigate the effectiveness of the serious game by comparing the improvement of scores in both groups. Among the participants, we additionally selected a case group to identify the potential of the serious game for detecting mild developmental delay. Using the results of the CGI-S as a baseline, we defined the participants whose scores indicated more than mild illness (>=2 points) in at least one area as the suspected group. The score improvement related to memory in case group was greater than that of the control group (p<0.05). Furthermore, four of the NPTs were not inconsistent, and the sensitivity/specificity of DDST-II was the highest score considering CGI-S results as the ground truth (0.43; 0.96). Additionally, games measuring discrimination, velocity, memory, and spatial perception showed statistical significance (p<0.05). This study verifies that the serious game can help specific cognitive areas and suggests that the serious game could be used as a low-cost and unconstrained spatiotemporal alternative to NPTs.
Full Text
http://ebooks.iospress.nl/publication/54260
DOI
10.3233/SHTI200258
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Biomedical Systems Informatics (의생명시스템정보학교실) > 1. Journal Papers
Yonsei Authors
Park, Yu Rang(박유랑) ORCID logo https://orcid.org/0000-0002-4210-2094
URI
https://ir.ymlib.yonsei.ac.kr/handle/22282913/179462
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