2022 | Alteration of resting-state functional connectivity network properties in patients with social anxiety disorder after virtual reality-based self-training
| FRONTIERS IN PSYCHIATRY |
2022 | Brain functional connectivity during and after imagery of gaming and alternative leisure activities in patients with internet gaming disorder | NEUROSCIENCE LETTERS |
2020 | Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program
| JMIR SERIOUS GAMES |
2023 | Clinical Features of Delirium among Patients in the Intensive Care Unit According to Motor Subtype Classification: A Retrospective Longitudinal Study
| YONSEI MEDICAL JOURNAL |
2020 | Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being
| PSYCHIATRY INVESTIGATION |
2022 | Development and Validation of Simplified Delirium Prediction Model in Intensive Care Unit
| FRONTIERS IN PSYCHIATRY |
2018 | Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
| PLOS ONE |
2021 | Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
| JOURNAL OF BEHAVIORAL ADDICTIONS |
2018 | Early life stress, resilience and emotional dysregulation in major depressive disorder with comorbid borderline personality disorder | JOURNAL OF AFFECTIVE DISORDERS |
2017 | Effectiveness of self-training using the mobile-based virtual reality program in patients with social anxiety disorder | COMPUTERS IN HUMAN BEHAVIOR |
2020 | Feasibility of a Virtual Reality-Based Interactive Feedback Program for Modifying Dysfunctional Communication: A Preliminary Study
| BMC PSYCHOLOGY |
2016 | Neural basis of distorted self-face recognition in social anxiety disorder
| NEUROIMAGE-CLINICAL |
2019 | Neural basis of romantic partners’ decisions about participation in leisure activity
| SCIENTIFIC REPORTS |
2018 | Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder: A Functional MRI Study
| FRONTIERS IN PSYCHIATRY |
2022 | Neural effects of a short-term virtual reality self-training program to reduce social anxiety | PSYCHOLOGICAL MEDICINE |
2022 | Predicting social anxiety in young adults with machine learning of resting-state brain functional radiomic features
| SCIENTIFIC REPORTS |
2020 | 가상현실기법을 활용한 정신건강교육 및 기술훈련 프로그램의 우울증상 회복 및 자살위험성 감소 효과
| Journal of the Korean Neuropsychiatric Association (신경정신의학) |
2020 | 경계성 인격장애 환자의 마음헤아리기치료 효과: 중간분석에 대한 예비보고
| Journal of the Korean Neuropsychiatric Association (신경정신의학) |
2021 | 의과대학생에서 스트레스 대처방식과 사회적 지지가 스트레스의 지각에 미치는 영향
| Anxiety and Mood(대한불안의학회지) |
2022 | 의과대학생의 정신건강 증진을 위한 지원의 틀과 방안
| Korean Medical Education Review(의학교육논단) |
2017 | 인터넷게임장애 환자들의 내재동기 저하와 기본심리욕구의 관련성
| Korean Journal of Biological Psychiatry (생물정신의학) |
2016 | 자살시도자의 정신건강의학과 치료 연계 형태에 따른동반질병 심각도의 차이
| Korean Journal of Psychosomatic Medicine (정신신체의학) |
2017 | 조현병 환자들의 일상적 의사결정 과정에서 무쾌감증 및 자아존중감의 영향
| Korean Journal of Biological Psychiatry (생물정신의학) |
2014 | 조현병 환자에서 자기 및 타인 평가와 무쾌감증 간의 관련성
| Korean Journal of Schizophrenia Research (대한조현병학회지) |
2016 | 주요우울장애 환자에서 경계성인격성향과 생애초기스트레스, 회복탄력성, 기질-성격 요인과의 연관성에 대한 예비연구
| Journal of Korean Society for Depressive and Bipolar Disorders (우울ㆍ조울병) |
2017 | 주요우울장애 환자에서 생애초기스트레스와 연관된 심박변이도의 특성
| Journal of Korean Society for Depressive and Bipolar Disorders (우울ㆍ조울병) |