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Anxiety provocation and measurement using virtual reality in patients with obsessive-compulsive disorder

Authors
 Kwanguk Kim  ;  Chan-Hyung Kim  ;  Kyung Ryeol Cha  ;  Junyoung Park  ;  Kiwan Han  ;  Yun Ki Kim  ;  Jae-Jin Kim  ;  In Young Kim  ;  Sun I. Kim 
Citation
 Cyberosychology & Behavior, Vol.11(6) : 637-641, 2008 
Journal Title
Cyberosychology & Behavior
ISSN
 1094-9313 
Issue Date
2008
MeSH
Adult ; Anxiety/diagnosis* ; Anxiety/psychology* ; Attention ; Female ; Humans ; Male ; Obsessive-Compulsive Disorder/diagnosis ; Obsessive-Compulsive Disorder/psychology* ; Obsessive-Compulsive Disorder/therapy* ; Psychology/instrumentation* ; Quality of Life/psychology ; Severity of Illness Index ; Software ; Surveys and Questionnaires ; User-Computer Interface* ; Young Adult
Keywords
Adult ; Anxiety/diagnosis* ; Anxiety/psychology* ; Attention ; Female ; Humans ; Male ; Obsessive-Compulsive Disorder/diagnosis ; Obsessive-Compulsive Disorder/psychology* ; Obsessive-Compulsive Disorder/therapy* ; Psychology/instrumentation* ; Quality of Life/psychology ; Severity of Illness Index ; Software ; Surveys and Questionnaires ; User-Computer Interface* ; Young Adult
Abstract
The current study is a preliminary test of a virtual reality (VR) anxiety-provoking tool using a sample of participants with obsessive-compulsive disorder (OCD). The tasks were administrated to 33 participants with OCD and 30 healthy control participants. In the VR task, participants navigated through a virtual environment using a joystick and head-mounted display. The virtual environment consisted of three phases: training, distraction, and the main task. After the training and distraction phases, participants were allowed to check (a common OCD behavior) freely, as they would in the real world, and a visual analogy scale of anxiety was recorded during VR. Participants' anxiety in the virtual environment was measured with a validated measure of psychiatric symptoms and functions and analyzed with a VR questionnaire. Results revealed that those with OCD had significantly higher anxiety in the virtual environment than did healthy controls, and the decreased ratio of anxiety in participants with OCD was also higher than that of healthy controls. Moreover, the degree of anxiety of an individual with OCD was positively correlated with a his or her symptom score and immersive tendency score. These results suggest the possibility that VR technology has a value as an anxiety-provoking or treatment tool for OCD.
Full Text
http://online.liebertpub.com/doi/abs/10.1089/cpb.2008.0003
DOI
10.1089/cpb.2008.0003
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers
Yonsei Authors
Kim, Jae Jin(김재진) ORCID logo https://orcid.org/0000-0002-1395-4562
Kim, Chan Hyung(김찬형)
URI
https://ir.ymlib.yonsei.ac.kr/handle/22282913/107849
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