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Development and verification of an alcohol craving-induction tool using virtual reality: craving characteristics in social pressure situation

Authors
 SANGWOO CHO  ;  JEONGHUN KU  ;  JINSICK PARK  ;  KIWAN HAN  ;  HYEONGRAE LEE  ;  YOU KYONG CHOI  ;  YOUNG-CHUL JUNG  ;  KEE NAMKOONG  ;  JAE-JIN KIM  ;  IN YOUNG KIM  ;  SUN I. KIM  ;  DONG FAN SHEN 
Citation
 Cyberosychology & Behavior, Vol.11(3) : 302-309, 2008 
Journal Title
Cyberosychology & Behavior
ISSN
 1094-9313 
Issue Date
2008
MeSH
Adaptation, Psychological ; Adult ; Alcohol Drinking/psychology* ; Alcoholism/psychology ; Alcoholism/rehabilitation* ; Attention ; Computer Simulation ; Cues* ; Female ; Humans ; Implosive Therapy* ; Male ; Motivation* ; Social Facilitation* ; Software ; Stress, Psychological ; Therapy, Computer-Assisted* ; User-Computer Interface*
Keywords
Adaptation, Psychological ; Adult ; Alcohol Drinking/psychology* ; Alcoholism/psychology ; Alcoholism/rehabilitation* ; Attention ; Computer Simulation ; Cues* ; Female ; Humans ; Implosive Therapy* ; Male ; Motivation* ; Social Facilitation* ; Software ; Stress, Psychological ; Therapy, Computer-Assisted* ; User-Computer Interface*
Abstract
Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavior. Therapy for people with alcoholism must address coping skills for facing high-risk situations. Therefore, it is important to develop tools to mimic such conditions. Cue exposure therapy (CET) provides high-risk situations during treatment, which raises the individual's ability to recognize that alcohol craving is being induced. Using CET, it is hard to simulate situations that induce alcohol craving. By contrast, virtual reality (VR) approaches can present realistic situations that cannot be experienced directly in CET. Therefore, we hypothesized that is possible to model social pressure situations using VR. We developed a VR system for inducing alcohol craving under social pressure situations and measured both the induced alcohol craving and head gaze of participants. A 2 x 2 experimental model (alcohol-related locality vs. social pressure) was designed. In situations without an avatar (no social pressure), more alcohol craving was induced if alcohol was present than if it was not. And more alcohol craving was induced in situations with an avatar (social pressure) than in situations without an avatar (no social pressure). The difference of angle between the direction of head gazing and the direction of alcohol or avatar was smaller in situations with an avatar alone (social pressure) than in situations with alcohol alone. In situations with both alcohol and an avatar, the angle between the direction of head gaze and the direction of the avatar was smaller than between the direction of head gaze and the direction of the alcohol. Considering the results, this VR system induces alcohol craving using an avatar that can express various social pressure situations.
Full Text
http://online.liebertpub.com/doi/abs/10.1089/cpb.2007.0149
DOI
10.1089/cpb.2007.0149
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers
Yonsei Authors
Kim, Jae Jin(김재진) ORCID logo https://orcid.org/0000-0002-1395-4562
Namkoong, Kee(남궁기) ORCID logo https://orcid.org/0000-0003-1400-8057
Jung, Young Chul(정영철) ORCID logo https://orcid.org/0000-0002-0578-2510
URI
https://ir.ymlib.yonsei.ac.kr/handle/22282913/107410
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