1404 1941

Cited 3 times in

가상현실을 이용한 뇌졸중 재활

Other Titles
 Virtual reality based stroke rehabilitation 
Authors
 김덕용  ;  박종범 
Citation
 JOURNAL OF THE KOREAN MEDICAL ASSOCIATION, Vol.56(1) : 16-22, 2013 
Journal Title
JOURNAL OF THE KOREAN MEDICAL ASSOCIATION(대한의사협회지)
ISSN
 1975-8456 
Issue Date
2013
Keywords
Virtual reality ; Stroke ; Rehabilitation
Abstract
Virtual reality (VR) is defined as an approach to user-computer interface that involves real-time simulation of an environment, scenario, or activity that allows for user interaction via multiple sensory channels. In recent years, virtual reality has grown immensely with rapid advancement of VR technologies in the field of stroke rehabilitation. In this paper, current VR applications to the field of rehabilitation are reviewed. In the field of stroke rehabilitation, many clinical trials related to VR-based assessment and treatment have been performed to assess and treat arm dysfunction, walking ability, visuospatial problems, cognitive dysfunction, etc. Among them, VR is beneficial in improving arm function when compared with conventional therapy with limited evidence. Whether VR improves walking, visuospatial problems, or cognitive function has not been well established yet. However, VR can simulate the real environment without the risks arising from errors, and can also give a sense of immersion in the simulated environment and a concomitant feeling of 'presence'. Moreover, VR provides the motivation of gaming factors. With these advantages, VR will be one of the major advanced technologies for assessment and managing post-stroke dysfunction in the future.
Files in This Item:
T201300428.pdf Download
DOI
10.5124/jkma.2013.56.1.16
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Rehabilitation Medicine (재활의학교실) > 1. Journal Papers
Yonsei Authors
Kim, Deog Young(김덕용) ORCID logo https://orcid.org/0000-0001-7622-6311
Park, Jong Bum(박종범)
URI
https://ir.ymlib.yonsei.ac.kr/handle/22282913/86422
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