Cited 13 times in
Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials
DC Field | Value | Language |
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dc.contributor.author | 최모나 | - |
dc.date.accessioned | 2022-12-22T04:10:31Z | - |
dc.date.available | 2022-12-22T04:10:31Z | - |
dc.date.issued | 2022-09 | - |
dc.identifier.issn | 1439-4456 | - |
dc.identifier.uri | https://ir.ymlib.yonsei.ac.kr/handle/22282913/192064 | - |
dc.description.abstract | Background: Depression is a severe psychological concern that negatively affects health in older adults. Serious games applied in various fields are considered appropriate interventions, especially in mental health care. However, there is a lack of evidence regarding the effects of serious games on depression in older adults. Objective: This study aimed to investigate the characteristics and effectiveness of serious games for depression in older adults. Methods: A systematic review and meta-analysis of randomized controlled trials were conducted. In total, 5 electronic databases (PubMed, CINAHL, Embase, PsycINFO, and Cochrane Library) were searched to identify relevant studies published until July 6, 2021. A total of 2 reviewers independently conducted study selection, data extraction, and quality appraisals. The risk of bias in the included studies was assessed using the JBI Critical Appraisal Checklist. For the meta-analysis, the effect size was calculated as the standardized mean difference (SMD) by using a random effects model. Results: A total of 17 studies with 1280 older adults were included in the systematic review, and 15 studies were included in the meta-analysis. Serious game interventions were classified into 3 types: physical activity (PA), cognitive function, and both PA and cognitive function. The meta-analysis demonstrated that serious games reduced depression in older adults (SMD -0.54, 95% CI -0.79 to -0.29; P<.001). Serious games had a more significant effect size in community or home settings (SMD -0.61, 95% CI -0.95 to -0.26; P<.001) than in hospital settings (SMD -0.46, 95% CI -0.85 to -0.08; P=.02); however, the difference between groups was not significant. Among the types of games, games for PA (SMD -0.60, 95% CI -0.95 to -0.25; P<.001) and games for both (SMD -0.73, 95% CI -1.29 to -0.17; P=.01) had a significant effect on reducing depression in older adults. However, no significant correlations were observed between the duration or number of serious games and depression. Conclusions: Serious games were beneficial in reducing depression in older adults. Regardless of the study setting, serious games appeared to reduce depression. Particularly, serious games including PA had a significant impact on reducing depression. Furthermore, high-quality randomized controlled trials are needed to establish substantial evidence for the effectiveness of serious games on depression in older adults. Trial registration: PROSPERO CRD42021242573; https://tinyurl.com/26xf7ym5. | - |
dc.description.statementOfResponsibility | open | - |
dc.language | English | - |
dc.publisher | JMIR Publications | - |
dc.relation.isPartOf | JOURNAL OF MEDICAL INTERNET RESEARCH | - |
dc.rights | CC BY-NC-ND 2.0 KR | - |
dc.subject.MESH | Aged | - |
dc.subject.MESH | Cognition | - |
dc.subject.MESH | Depression* / therapy | - |
dc.subject.MESH | Exercise* | - |
dc.subject.MESH | Humans | - |
dc.subject.MESH | Randomized Controlled Trials as Topic | - |
dc.title | Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials | - |
dc.type | Article | - |
dc.contributor.college | College of Nursing (간호대학) | - |
dc.contributor.department | Dept. of Nursing (간호학과) | - |
dc.contributor.googleauthor | Yesol Kim | - |
dc.contributor.googleauthor | Soomin Hong | - |
dc.contributor.googleauthor | Mona Choi | - |
dc.identifier.doi | 10.2196/37753 | - |
dc.contributor.localId | A04054 | - |
dc.relation.journalcode | J02879 | - |
dc.identifier.eissn | 1438-8871 | - |
dc.identifier.pmid | 36066964 | - |
dc.subject.keyword | depression | - |
dc.subject.keyword | effectiveness | - |
dc.subject.keyword | exergaming | - |
dc.subject.keyword | meta-analysis | - |
dc.subject.keyword | mobile phone | - |
dc.subject.keyword | older adults | - |
dc.subject.keyword | serious game | - |
dc.subject.keyword | systematic review | - |
dc.subject.keyword | video games | - |
dc.subject.keyword | virtual reality | - |
dc.contributor.alternativeName | Choi, Mona | - |
dc.contributor.affiliatedAuthor | 최모나 | - |
dc.citation.volume | 24 | - |
dc.citation.number | 9 | - |
dc.citation.startPage | e37753 | - |
dc.identifier.bibliographicCitation | JOURNAL OF MEDICAL INTERNET RESEARCH, Vol.24(9) : e37753, 2022-09 | - |
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