Cited 35 times in
Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial
DC Field | Value | Language |
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dc.contributor.author | 이혜선 | - |
dc.date.accessioned | 2022-08-16T08:25:04Z | - |
dc.date.available | 2022-08-16T08:25:04Z | - |
dc.date.issued | 2019-02 | - |
dc.identifier.issn | 2152-2715 | - |
dc.identifier.uri | https://ir.ymlib.yonsei.ac.kr/handle/22282913/188978 | - |
dc.description.abstract | We attempted to evaluate the clinical efficiency of a novel three-dimensional interactive augmented reality system (3D-ARS) for balance and mobility rehabilitation. This system enables participant training with a realistic 3D interactive balance exercise and assessing movement parameters and joint angles by using a kinetic sensor system. We performed a randomized controlled trial in a general hospital. Thirty-six participants (age, 56-76 years) who could independently walk and stand on one leg were recruited. The participants were randomly assigned to either group. The control group (n = 18) underwent a conventional physical fitness program such as lower-extremity strengthening and balance training thrice per week for 1 month. The experimental group (n = 18) experienced 3D-ARS training thrice per week (1 session = 30 minutes) for 4 weeks. Training comprised a balloon game for hip exercise, cave game for knee exercise, and rhythm game for one-leg balance exercise. Lower-extremity clinical scale scores, fall index, and automatic balance score were measured by using Tetrax® posturography before, during, and after training. Significant group (3D-ARS vs. control) × time (before and after exercise) interaction effect was observed for Berg balance scale (BBS) scores (p = 0.04) and timed-up-and-go (TUG; p < 0.001). Overall improvements occurred in stability index, weight distribution index, fall risk index, and Fourier transformations index of posturography for both groups. However, score changes were significantly greater in the 3D-ARS group. Significant group × time interaction effect was observed for the fall risk index. This demonstrates that the 3D-ARS system can improve balance in the elderly more effectively. | - |
dc.description.statementOfResponsibility | restriction | - |
dc.language | English | - |
dc.publisher | Mary Ann Liebert | - |
dc.relation.isPartOf | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | - |
dc.rights | CC BY-NC-ND 2.0 KR | - |
dc.subject.MESH | Accidental Falls / prevention & control* | - |
dc.subject.MESH | Aged | - |
dc.subject.MESH | Exercise Therapy / methods* | - |
dc.subject.MESH | Female | - |
dc.subject.MESH | Humans | - |
dc.subject.MESH | Male | - |
dc.subject.MESH | Middle Aged | - |
dc.subject.MESH | Physical Fitness* | - |
dc.subject.MESH | Postural Balance* | - |
dc.subject.MESH | Treatment Outcome | - |
dc.subject.MESH | User-Computer Interface* | - |
dc.subject.MESH | Walking / physiology* | - |
dc.title | Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial | - |
dc.type | Article | - |
dc.contributor.college | College of Medicine (의과대학) | - |
dc.contributor.department | Yonsei Biomedical Research Center (연세의생명연구원) | - |
dc.contributor.googleauthor | Jeonghun Ku | - |
dc.contributor.googleauthor | Yeun Joon Kim | - |
dc.contributor.googleauthor | Sangwoo Cho | - |
dc.contributor.googleauthor | Teo Lim | - |
dc.contributor.googleauthor | Hye Sun Lee | - |
dc.contributor.googleauthor | Youn Joo Kang | - |
dc.identifier.doi | 10.1089/cyber.2018.0261 | - |
dc.contributor.localId | A03312 | - |
dc.relation.journalcode | J00688 | - |
dc.identifier.eissn | 2152-2723 | - |
dc.identifier.pmid | 30596530 | - |
dc.identifier.url | https://www.liebertpub.com/doi/10.1089/cyber.2018.0261 | - |
dc.subject.keyword | aged | - |
dc.subject.keyword | fall risk | - |
dc.subject.keyword | postural balance | - |
dc.subject.keyword | rehabilitation | - |
dc.subject.keyword | virtual reality exposure therapy | - |
dc.contributor.alternativeName | Lee, Hye Sun | - |
dc.contributor.affiliatedAuthor | 이혜선 | - |
dc.citation.volume | 22 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 132 | - |
dc.citation.endPage | 141 | - |
dc.identifier.bibliographicCitation | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, Vol.22(2) : 132-141, 2019-02 | - |
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