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Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial

DC Field Value Language
dc.contributor.author이혜선-
dc.date.accessioned2022-08-16T08:25:04Z-
dc.date.available2022-08-16T08:25:04Z-
dc.date.issued2019-02-
dc.identifier.issn2152-2715-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/188978-
dc.description.abstractWe attempted to evaluate the clinical efficiency of a novel three-dimensional interactive augmented reality system (3D-ARS) for balance and mobility rehabilitation. This system enables participant training with a realistic 3D interactive balance exercise and assessing movement parameters and joint angles by using a kinetic sensor system. We performed a randomized controlled trial in a general hospital. Thirty-six participants (age, 56-76 years) who could independently walk and stand on one leg were recruited. The participants were randomly assigned to either group. The control group (n = 18) underwent a conventional physical fitness program such as lower-extremity strengthening and balance training thrice per week for 1 month. The experimental group (n = 18) experienced 3D-ARS training thrice per week (1 session = 30 minutes) for 4 weeks. Training comprised a balloon game for hip exercise, cave game for knee exercise, and rhythm game for one-leg balance exercise. Lower-extremity clinical scale scores, fall index, and automatic balance score were measured by using Tetrax® posturography before, during, and after training. Significant group (3D-ARS vs. control) × time (before and after exercise) interaction effect was observed for Berg balance scale (BBS) scores (p = 0.04) and timed-up-and-go (TUG; p < 0.001). Overall improvements occurred in stability index, weight distribution index, fall risk index, and Fourier transformations index of posturography for both groups. However, score changes were significantly greater in the 3D-ARS group. Significant group × time interaction effect was observed for the fall risk index. This demonstrates that the 3D-ARS system can improve balance in the elderly more effectively.-
dc.description.statementOfResponsibilityrestriction-
dc.languageEnglish-
dc.publisherMary Ann Liebert-
dc.relation.isPartOfCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.subject.MESHAccidental Falls / prevention & control*-
dc.subject.MESHAged-
dc.subject.MESHExercise Therapy / methods*-
dc.subject.MESHFemale-
dc.subject.MESHHumans-
dc.subject.MESHMale-
dc.subject.MESHMiddle Aged-
dc.subject.MESHPhysical Fitness*-
dc.subject.MESHPostural Balance*-
dc.subject.MESHTreatment Outcome-
dc.subject.MESHUser-Computer Interface*-
dc.subject.MESHWalking / physiology*-
dc.titleThree-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentYonsei Biomedical Research Center (연세의생명연구원)-
dc.contributor.googleauthorJeonghun Ku-
dc.contributor.googleauthorYeun Joon Kim-
dc.contributor.googleauthorSangwoo Cho-
dc.contributor.googleauthorTeo Lim-
dc.contributor.googleauthorHye Sun Lee-
dc.contributor.googleauthorYoun Joo Kang-
dc.identifier.doi10.1089/cyber.2018.0261-
dc.contributor.localIdA03312-
dc.relation.journalcodeJ00688-
dc.identifier.eissn2152-2723-
dc.identifier.pmid30596530-
dc.identifier.urlhttps://www.liebertpub.com/doi/10.1089/cyber.2018.0261-
dc.subject.keywordaged-
dc.subject.keywordfall risk-
dc.subject.keywordpostural balance-
dc.subject.keywordrehabilitation-
dc.subject.keywordvirtual reality exposure therapy-
dc.contributor.alternativeNameLee, Hye Sun-
dc.contributor.affiliatedAuthor이혜선-
dc.citation.volume22-
dc.citation.number2-
dc.citation.startPage132-
dc.citation.endPage141-
dc.identifier.bibliographicCitationCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, Vol.22(2) : 132-141, 2019-02-
Appears in Collections:
1. College of Medicine (의과대학) > Yonsei Biomedical Research Center (연세의생명연구원) > 1. Journal Papers

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