Cited 6 times in
The Direct and Indirect Effects of Computer Uses on Student Success in Math
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김희정 | - |
dc.date.accessioned | 2017-10-26T07:52:06Z | - |
dc.date.available | 2017-10-26T07:52:06Z | - |
dc.date.issued | 2016 | - |
dc.identifier.issn | 2155-7136 | - |
dc.identifier.uri | https://ir.ymlib.yonsei.ac.kr/handle/22282913/152618 | - |
dc.description.abstract | To promote the academic success of middle school students, the authors examined the effects of computer uses on mathematics self-efficacy and mathematics performance of students, paying focused attention to immigrant students. They analysed the effects of computer use for schoolwork and gaming of middle school students applying a Structural Equation Modeling SEM to Trends in International Mathematics and Science Study TIMSS USA. The results showed that when students frequently used computer for schoolwork, they revealed high mathematics self-efficacy, which in turn led to high mathematics performance. On the other hand, the students that used computer for gaming frequently indicated low mathematics self-efficacy and mathematics performance. The authors' study results highlight the importance of guiding students to use computers properly, which is directly and indirectly associated with students' self-efficacy and performance in mathematics. | - |
dc.description.statementOfResponsibility | restriction | - |
dc.language | English | - |
dc.publisher | IJCBPL | - |
dc.relation.isPartOf | International Journal of Cyber Behavior, Psychology and Learning | - |
dc.rights | CC BY-NC-ND 2.0 KR | - |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/2.0/kr/ | - |
dc.title | The Direct and Indirect Effects of Computer Uses on Student Success in Math | - |
dc.type | Article | - |
dc.contributor.college | College of Nursing | - |
dc.contributor.department | Dept. of Family Health Care | - |
dc.contributor.googleauthor | Sunha Kim | - |
dc.contributor.googleauthor | Mido Chang | - |
dc.contributor.googleauthor | Namok Choi | - |
dc.contributor.googleauthor | Jeehyun Park | - |
dc.contributor.googleauthor | Heejung Kim | - |
dc.identifier.doi | 10.4018/IJCBPL.2016070104 | - |
dc.contributor.localId | A01221 | - |
dc.relation.journalcode | J03005 | - |
dc.relation.journalsince | 2011 | - |
dc.identifier.url | https://www.igi-global.com/gateway/article/160697 | - |
dc.contributor.alternativeName | Kim, Heejung | - |
dc.contributor.affiliatedAuthor | Kim, Heejung | - |
dc.citation.volume | 6 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 48 | - |
dc.citation.endPage | 64 | - |
dc.identifier.bibliographicCitation | International Journal of Cyber Behavior, Psychology and Learning, Vol.6(3) : 48-64, 2016 | - |
dc.date.modified | 2017-10-24 | - |
dc.identifier.rimsid | 39629 | - |
dc.type.rims | ART | - |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.