Cited 133 times in

A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living

DC Field Value Language
dc.contributor.author김덕용-
dc.date.accessioned2015-07-15T16:52:29Z-
dc.date.available2015-07-15T16:52:29Z-
dc.date.issued2003-
dc.identifier.issn1094-9313-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/113770-
dc.description.abstractSuccessful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment and training. A number of studies have emphasized the requirement for rehabilitation methods that are both relevant to the patient's real world environment, and that can also be transferred to other daily living tasks. Virtual reality (VR) has many advantages over other ADL rehabilitation techniques, and offers the potential to develop a human performance testing and training environment. Therefore, in this study, the virtual supermarket was developed and the possibility of using a VR system to assess and train cognitive ability in ADL investigated. This study demonstrates that VR technology offers great promise in the field of ADL training-
dc.description.statementOfResponsibilityopen-
dc.format.extent383~388-
dc.relation.isPartOfCyberosychology & Behavior-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/2.0/kr/-
dc.titleA Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Rehabilitation Medicine (재활의학)-
dc.contributor.googleauthorJang Han Lee-
dc.contributor.googleauthorJeonghun Ku-
dc.contributor.googleauthorSun I. Kim-
dc.contributor.googleauthorMark D. Wiederhold-
dc.contributor.googleauthorBrenda K. Wiederhold-
dc.contributor.googleauthorTaewon Yu-
dc.contributor.googleauthorDeog Young Kim-
dc.contributor.googleauthorYounjoo Kang-
dc.contributor.googleauthorSang-Min Lee-
dc.contributor.googleauthorIn Y. Kim-
dc.contributor.googleauthorWon Yong Hahn-
dc.contributor.googleauthorWongeun Cho-
dc.identifier.doi10.1089/109493103322278763-
dc.admin.authorfalse-
dc.admin.mappingfalse-
dc.contributor.localIdA00375-
dc.relation.journalcodeJ00687-
dc.identifier.pmid10.1089/109493103322278763-
dc.identifier.urlhttp://online.liebertpub.com/doi/abs/10.1089/109493103322278763-
dc.contributor.alternativeNameKim, Deog Young-
dc.contributor.affiliatedAuthorKim, Deog Young-
dc.rights.accessRightsnot free-
dc.citation.volume6-
dc.citation.number4-
dc.citation.startPage383-
dc.citation.endPage388-
dc.identifier.bibliographicCitationCyberosychology & Behavior, Vol.6(4) : 383-388, 2003-
dc.identifier.rimsid49081-
dc.type.rimsART-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Rehabilitation Medicine (재활의학교실) > 1. Journal Papers

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