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Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia

DC Field Value Language
dc.contributor.author김재진-
dc.date.accessioned2015-01-06T16:42:54Z-
dc.date.available2015-01-06T16:42:54Z-
dc.date.issued2014-
dc.identifier.issn0010-4825-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/98625-
dc.description.abstractVirtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.-
dc.description.statementOfResponsibilityopen-
dc.format.extent60~66-
dc.relation.isPartOfCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/2.0/kr/-
dc.subject.MESHAdult-
dc.subject.MESHComputer Simulation-
dc.subject.MESHFemale-
dc.subject.MESHFixation, Ocular/physiology*-
dc.subject.MESHHumans-
dc.subject.MESHInterpersonal Relations*-
dc.subject.MESHMale-
dc.subject.MESHSchizophrenia/epidemiology*-
dc.subject.MESHSchizophrenic Psychology*-
dc.subject.MESHSocial Behavior-
dc.subject.MESHUser-Computer Interface*-
dc.titleDeficient gaze pattern during virtual multiparty conversation in patients with schizophrenia-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학)-
dc.contributor.googleauthorKiwan Han-
dc.contributor.googleauthorJungeun Shin-
dc.contributor.googleauthorSang Young Yoon-
dc.contributor.googleauthorDong-Pyo Jang-
dc.contributor.googleauthorJae-Jin Kim-
dc.identifier.doi10.1016/j.compbiomed.2014.03.012-
dc.admin.authorfalse-
dc.admin.mappingfalse-
dc.contributor.localIdA00870-
dc.relation.journalcodeJ00638-
dc.identifier.eissn1879-0534-
dc.identifier.pmid24747729-
dc.identifier.urlhttp://www.sciencedirect.com/science/article/pii/S0010482514000754-
dc.subject.keywordEye gaze-
dc.subject.keywordMultiparty conversation-
dc.subject.keywordSchizophrenia-
dc.subject.keywordSocial behaviors-
dc.subject.keywordVirtual reality-
dc.contributor.alternativeNameKim, Jae Jin-
dc.contributor.affiliatedAuthorKim, Jae Jin-
dc.rights.accessRightsfree-
dc.citation.volume49-
dc.citation.number1-
dc.citation.startPage60-
dc.citation.endPage66-
dc.identifier.bibliographicCitationCOMPUTERS IN BIOLOGY AND MEDICINE, Vol.49(1) : 60-66, 2014-
dc.identifier.rimsid38155-
dc.type.rimsART-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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