Cited 10 times in
Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia
DC Field | Value | Language |
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dc.contributor.author | 김재진 | - |
dc.date.accessioned | 2015-01-06T16:42:54Z | - |
dc.date.available | 2015-01-06T16:42:54Z | - |
dc.date.issued | 2014 | - |
dc.identifier.issn | 0010-4825 | - |
dc.identifier.uri | https://ir.ymlib.yonsei.ac.kr/handle/22282913/98625 | - |
dc.description.abstract | Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia. | - |
dc.description.statementOfResponsibility | open | - |
dc.format.extent | 60~66 | - |
dc.relation.isPartOf | COMPUTERS IN BIOLOGY AND MEDICINE | - |
dc.rights | CC BY-NC-ND 2.0 KR | - |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/2.0/kr/ | - |
dc.subject.MESH | Adult | - |
dc.subject.MESH | Computer Simulation | - |
dc.subject.MESH | Female | - |
dc.subject.MESH | Fixation, Ocular/physiology* | - |
dc.subject.MESH | Humans | - |
dc.subject.MESH | Interpersonal Relations* | - |
dc.subject.MESH | Male | - |
dc.subject.MESH | Schizophrenia/epidemiology* | - |
dc.subject.MESH | Schizophrenic Psychology* | - |
dc.subject.MESH | Social Behavior | - |
dc.subject.MESH | User-Computer Interface* | - |
dc.title | Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia | - |
dc.type | Article | - |
dc.contributor.college | College of Medicine (의과대학) | - |
dc.contributor.department | Dept. of Psychiatry (정신과학) | - |
dc.contributor.googleauthor | Kiwan Han | - |
dc.contributor.googleauthor | Jungeun Shin | - |
dc.contributor.googleauthor | Sang Young Yoon | - |
dc.contributor.googleauthor | Dong-Pyo Jang | - |
dc.contributor.googleauthor | Jae-Jin Kim | - |
dc.identifier.doi | 10.1016/j.compbiomed.2014.03.012 | - |
dc.admin.author | false | - |
dc.admin.mapping | false | - |
dc.contributor.localId | A00870 | - |
dc.relation.journalcode | J00638 | - |
dc.identifier.eissn | 1879-0534 | - |
dc.identifier.pmid | 24747729 | - |
dc.identifier.url | http://www.sciencedirect.com/science/article/pii/S0010482514000754 | - |
dc.subject.keyword | Eye gaze | - |
dc.subject.keyword | Multiparty conversation | - |
dc.subject.keyword | Schizophrenia | - |
dc.subject.keyword | Social behaviors | - |
dc.subject.keyword | Virtual reality | - |
dc.contributor.alternativeName | Kim, Jae Jin | - |
dc.contributor.affiliatedAuthor | Kim, Jae Jin | - |
dc.rights.accessRights | free | - |
dc.citation.volume | 49 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 60 | - |
dc.citation.endPage | 66 | - |
dc.identifier.bibliographicCitation | COMPUTERS IN BIOLOGY AND MEDICINE, Vol.49(1) : 60-66, 2014 | - |
dc.identifier.rimsid | 38155 | - |
dc.type.rims | ART | - |
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