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Advancing ecological validity and clinical utility in virtual reality-based continuous performance test: exploring the effects of task difficulty and environmental distractors

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dc.contributor.author김소연-
dc.contributor.author김은주-
dc.contributor.author김재진-
dc.contributor.author석정호-
dc.date.accessioned2025-03-13T16:52:52Z-
dc.date.available2025-03-13T16:52:52Z-
dc.date.issued2024-01-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/204163-
dc.description.abstractIntroduction: Researchers have highlighted concerns regarding the limited diagnostic utility and ecological validity of the Continuous Performance Test (CPT). Recent advancements in VR-based CPTs have attempted to address these concerns by simulating real-life scenarios and enhancing attention deficit hyperactivity disorder (ADHD) diagnosis; however, certain areas require improvement for obtaining reliable data from both healthy individuals and those with ADHD. To tackle these issues, we developed an enhanced VR-based CPT program featuring four distinct difficulty levels, advancing toward home-based assessment. Method: Our feasibility study involved subjects without ADHD to establish a normative profile for VR-based CPT before extending it to ADHD assessment. Our sample included 20 Korean adults. They received a VR device with the VR-based CPT program installed and were asked to perform 1-2 blocks per day at home. Participants were instructed to complete 12 blocks over the subsequent 2 weeks. Psychological assessments and electroencephalograms (EEGs) were administered before and after the program. Post-study usability measures were also collected. Result: Higher commission errors were notably evident in the "very high" difficulty level which featured complex stimuli and increased distraction. A notable correlation emerged between the overall distraction level and CPT accuracy, along with a significant link between intensity scores and commission errors. No significant differences were found in psychological assessment and there were no significant changes in the Theta-Beta Ratio (TBR) index before and after the program. The usability of our program was fair. Discussion: The study reveals that the newly designed VR-CPT program, simulating diverse real-life environments and offering varying task difficulty levels, proved acceptable and feasible. The key point of our study was that the adjustment and segmentation of difficulty levels in the VR-based CPT were achieved, and that this effort was validated by examining the impact of different levels of difficulty on CPT measures. Implementing this experimental setup in a home-based environment increased ecological validity, as well as clinical utility. Limitations and suggested directions for further investigation are described in detail.-
dc.description.statementOfResponsibilityopen-
dc.languageEnglish-
dc.publisherFrontiers Research Foundation-
dc.relation.isPartOfFRONTIERS IN PSYCHIATRY-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.titleAdvancing ecological validity and clinical utility in virtual reality-based continuous performance test: exploring the effects of task difficulty and environmental distractors-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학교실)-
dc.contributor.googleauthorHyang-Kyeong Oh-
dc.contributor.googleauthorYoon Jae Cho-
dc.contributor.googleauthorJae-Jin Kim-
dc.contributor.googleauthorBokyoung Shin-
dc.contributor.googleauthorSoo-Jeong Kim-
dc.contributor.googleauthorSoobin Park-
dc.contributor.googleauthorJeong-Ho Seok-
dc.contributor.googleauthorSoyeon Kim-
dc.contributor.googleauthorEunjoo Kim-
dc.identifier.doi10.3389/fpsyt.2023.1329221-
dc.contributor.localIdA06523-
dc.contributor.localIdA00820-
dc.contributor.localIdA00870-
dc.contributor.localIdA01929-
dc.relation.journalcodeJ03491-
dc.identifier.eissn1664-0640-
dc.identifier.pmid38304403-
dc.subject.keywordcontinuous performance test (CPT)-
dc.subject.keywordecological validity-
dc.subject.keywordelectroencephalograms (EEGs)-
dc.subject.keywordenvironmental distractor-
dc.subject.keywordvirtual reality-
dc.contributor.alternativeNameKim, Soyeon-
dc.contributor.affiliatedAuthor김소연-
dc.contributor.affiliatedAuthor김은주-
dc.contributor.affiliatedAuthor김재진-
dc.contributor.affiliatedAuthor석정호-
dc.citation.volume14-
dc.citation.startPage1329221-
dc.identifier.bibliographicCitationFRONTIERS IN PSYCHIATRY, Vol.14 : 1329221, 2024-01-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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