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The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals

DC Field Value Language
dc.contributor.author김재진-
dc.contributor.author김은주-
dc.date.accessioned2022-12-22T01:53:50Z-
dc.date.available2022-12-22T01:53:50Z-
dc.date.issued2022-05-
dc.identifier.issn2152-2715-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/191380-
dc.description.abstractBecause a failure of anger control leads to emotional and social problems, appropriate anger management may be important for social well-being. Virtual reality (VR) may potentially be effectively utilized in anger management, and this study aimed to verify the applicability of the VR-based anger control training program. The data obtained by having 60 young male participants divided into 2 groups, the high aggression group and the low aggression group, based on their Aggression Questionnaire scores to execute this program were analyzed. The program consisted of "Anger Exposure Training" for provoking anger and facilitating anger control and "Mindfulness Training" for providing the meditation experience for controlling anger. The anger scores and comfort scores obtained from these tasks, respectively, were analyzed for differences between the groups and between the experimental conditions. The anger regulation and comfort enhancement rates were analyzed for correlations with psychological variables. In Anger Exposure Training, the anger scores in angry expression were reduced in managed expression of anger in both groups. In Mindfulness Training, meditation increased comfort score as well in both groups, and the comfort enhancement rates were negatively correlated with the levels of self-differentiation and open communication with mother only in the high aggression group. These results indicate that the VR environments can provide an effective means of trainings for managing anger. Therefore, further research on the effectiveness of the VR-based anger control training program is worthy conducting in individuals who express excessive aggression.-
dc.description.statementOfResponsibilityrestriction-
dc.languageEnglish-
dc.publisherMary Ann Liebert-
dc.relation.isPartOfCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.subject.MESHAggression / psychology-
dc.subject.MESHAnger / physiology-
dc.subject.MESHEmotions-
dc.subject.MESHHumans-
dc.subject.MESHMale-
dc.subject.MESHMeditation*-
dc.subject.MESHVirtual Reality*-
dc.titleThe Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학교실)-
dc.contributor.googleauthorHye-Jeong Jo-
dc.contributor.googleauthorYoung-Hoon Jung-
dc.contributor.googleauthorYeon-Ju Hong-
dc.contributor.googleauthorYu-Bin Shin-
dc.contributor.googleauthorKi-Dong Baek-
dc.contributor.googleauthorEunjoo Kim-
dc.contributor.googleauthorJae-Jin Kim-
dc.identifier.doi10.1089/cyber.2021.0193-
dc.contributor.localIdA00870-
dc.contributor.localIdA00820-
dc.relation.journalcodeJ00688-
dc.identifier.eissn2152-2723-
dc.identifier.pmid35501972-
dc.identifier.urlhttps://www.liebertpub.com/doi/10.1089/cyber.2021.0193-
dc.subject.keywordVR-based training-
dc.subject.keywordaggression-
dc.subject.keywordanger control-
dc.subject.keywordanger exposure-
dc.subject.keywordmindfulness meditation-
dc.contributor.alternativeNameKim, Jae Jin-
dc.contributor.affiliatedAuthor김재진-
dc.contributor.affiliatedAuthor김은주-
dc.citation.volume25-
dc.citation.number5-
dc.citation.startPage278-
dc.citation.endPage286-
dc.identifier.bibliographicCitationCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, Vol.25(5) : 278-286, 2022-05-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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