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Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program

DC Field Value Language
dc.contributor.author김재진-
dc.date.accessioned2022-05-09T16:54:46Z-
dc.date.available2022-05-09T16:54:46Z-
dc.date.issued2022-02-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/188277-
dc.description.abstractHigh aggression is common and costly for mental health problems in young adults. Because communication is a universal part of social relationships, including conflicts with others, it could be a possible target for mediating aggression. This study aimed to evaluate whether the virtual reality (VR)-based communication modification program can be utilized for aggression management. Fifty-eight individuals with high aggression (n = 30) and with low aggression (n = 28) completed psychological assessments associated with aggression and functional communication, and they participated in the program, consisting of the three tasks: exploring the communication style, practicing functional communication, and expressing empathy. The participants’ selections and their visual analog scale scores, in response to questions in the tasks, were collected as behavioral data. Results indicated that the high aggression group selected blaming dysfunctional communication style more frequently than the low aggression group. VR-based parameters, expected to reflect dysfunctional communication-related characteristics, showed significantly different correlations with aggression-related traits between the two groups. These findings show that our program may accurately represent an individual’s aggressive traits and elicit the appropriate reaction.-
dc.description.statementOfResponsibilityopen-
dc.formatapplication/pdf-
dc.languageEnglish-
dc.publisherMDPI AG-
dc.relation.isPartOfAPPLIED SCIENCES-BASEL-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.titleManagement of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학교실)-
dc.contributor.googleauthorJunhyung Kim-
dc.contributor.googleauthorYoung Hoon Jung-
dc.contributor.googleauthorKi-Dong Baek-
dc.contributor.googleauthorYeon-Ju Hong-
dc.contributor.googleauthorHyu Seok Jeong-
dc.contributor.googleauthorJae-Jin Kim-
dc.identifier.doi10.3390/app12052424-
dc.contributor.localIdA00820-
dc.contributor.localIdA00870-
dc.relation.journalcodeJ03706-
dc.identifier.eissn2076-3417-
dc.subject.keyworddysfunctional communication-
dc.subject.keywordaggression-
dc.subject.keywordvirtual reality-
dc.subject.keywordcommunication modification-
dc.contributor.affiliatedAuthor김재진-
dc.citation.volume12-
dc.citation.number5-
dc.citation.startPage242-
dc.identifier.bibliographicCitationAPPLIED SCIENCES-BASEL, Vol.12(5) : 242, 2022-02-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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