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Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program

DC Field Value Language
dc.contributor.author김은주-
dc.contributor.author김재진-
dc.date.accessioned2022-05-09T16:54:42Z-
dc.date.available2022-05-09T16:54:42Z-
dc.date.issued2022-02-
dc.identifier.issn1087-0547-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/188276-
dc.description.abstractObjective: This study examined whether distractors in virtual reality (VR) environment affected the attention and hyperactivity in children and adolescents with ADHD. Method: A total of 40 students (21 ADHD, 19 controls) aged between 9 and 17 years participated in this study. A rapid visual information processing task utilizing VR (VR-RVP) was performed under two conditions (no-distractor and distractor condition). Task performance and head movement during each condition were compared, and additional analyses were conducted after grouping participants into two developmental stages. Results: Children with ADHD performed comparably to the controls under the distractor condition, but had poorer performance under the no-distractor condition. They displayed more head movement under the distractor condition than in the no-distractor condition. Conclusion: VR is possibly a useful tool for investigating the effect of distractors on individuals with ADHD, and children with ADHD are more vulnerable to a low-level stimulation situation than normal children in VR.-
dc.description.statementOfResponsibilityrestriction-
dc.languageEnglish-
dc.publisherSAGE Publications-
dc.relation.isPartOfJOURNAL OF ATTENTION DISORDERS-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.subject.MESHAdolescent-
dc.subject.MESHAttention Deficit Disorder with Hyperactivity* / therapy-
dc.subject.MESHChild-
dc.subject.MESHHumans-
dc.subject.MESHSchools-
dc.subject.MESHTask Performance and Analysis-
dc.subject.MESHVirtual Reality*-
dc.titleEffect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학교실)-
dc.contributor.googleauthorNarae Hong-
dc.contributor.googleauthorJae-Jin Kim-
dc.contributor.googleauthorJoon-Hee Kwon-
dc.contributor.googleauthorHyojung Eom-
dc.contributor.googleauthorEunjoo Kim-
dc.identifier.doi10.1177/1087054720986229-
dc.contributor.localIdA00820-
dc.contributor.localIdA00870-
dc.relation.journalcodeJ04194-
dc.identifier.eissn1557-1246-
dc.identifier.pmid33430697-
dc.identifier.urlhttps://journals.sagepub.com/doi/10.1177/1087054720986229-
dc.subject.keywordADHD-
dc.subject.keyworddistractor-
dc.subject.keywordhyperactivity-
dc.subject.keywordsustained attention-
dc.subject.keywordvirtual reality-
dc.contributor.alternativeNameKim, Eun Joo-
dc.contributor.affiliatedAuthor김은주-
dc.contributor.affiliatedAuthor김재진-
dc.citation.volume26-
dc.citation.number3-
dc.citation.startPage358-
dc.citation.endPage369-
dc.identifier.bibliographicCitationJOURNAL OF ATTENTION DISORDERS, Vol.26(3) : 358-369, 2022-02-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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