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Virtual reality prototype for measurement of expression characteristics in emotional situations.

DC Field Value Language
dc.contributor.author김재진-
dc.contributor.author김찬형-
dc.date.accessioned2015-04-24T16:26:37Z-
dc.date.available2015-04-24T16:26:37Z-
dc.date.issued2009-
dc.identifier.issn0010-4825-
dc.identifier.urihttps://ir.ymlib.yonsei.ac.kr/handle/22282913/103521-
dc.description.abstractExpressions are a basic necessity for daily living, as they are required for managing relationships with other people. Conventional expression training has difficulty achieving an objective measurement, because their assessment depends on the therapist's ability to assess a patient's state or training effectiveness. In addition, it is difficult to provide emotional and social situations in the same manner for each training or assessment session. Virtual reality techniques can overcome shortcomings occurring in conventional studies by providing exact and objective measurements and emotional and social situations. In this study, we developed a virtual reality prototype that could present emotional situation and measure expression characteristics. Although this is a preliminary study, it could be considered that this study shows the potential of virtual reality as an assessment tool.-
dc.description.statementOfResponsibilityopen-
dc.format.extent173~179-
dc.relation.isPartOfCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.rightsCC BY-NC-ND 2.0 KR-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/2.0/kr/-
dc.subject.MESHAdult-
dc.subject.MESHEmotions*-
dc.subject.MESHFemale-
dc.subject.MESHHumans-
dc.subject.MESHMale-
dc.subject.MESHMiddle Aged-
dc.subject.MESHUser-Computer Interface*-
dc.titleVirtual reality prototype for measurement of expression characteristics in emotional situations.-
dc.typeArticle-
dc.contributor.collegeCollege of Medicine (의과대학)-
dc.contributor.departmentDept. of Psychiatry (정신과학)-
dc.contributor.googleauthorKiwan Han-
dc.contributor.googleauthorJeonghun Ku-
dc.contributor.googleauthorKwanguk Kim-
dc.contributor.googleauthorHeeJeongJang-
dc.contributor.googleauthorJunyoung Park-
dc.contributor.googleauthorJae-Jin Kim-
dc.contributor.googleauthorChan Hyung Kim-
dc.contributor.googleauthorMin-Hyung Choi-
dc.contributor.googleauthorIn Young Kim-
dc.contributor.googleauthorSunI.Kim-
dc.identifier.doi10.1016/j.compbiomed.2008.12.002-
dc.admin.authorfalse-
dc.admin.mappingfalse-
dc.contributor.localIdA00870-
dc.contributor.localIdA01036-
dc.relation.journalcodeJ00638-
dc.identifier.eissn1879-0534-
dc.identifier.pmid19185856-
dc.identifier.urlhttp://www.sciencedirect.com/science/article/pii/S0010482508001789-
dc.subject.keywordVirtual reality-
dc.subject.keywordExpression-
dc.subject.keywordEmotional situation-
dc.contributor.alternativeNameKim, Jae Jin-
dc.contributor.alternativeNameKim, Chan Hyung-
dc.contributor.affiliatedAuthorKim, Jae Jin-
dc.contributor.affiliatedAuthorKim, Chan Hyung-
dc.citation.volume39-
dc.citation.number2-
dc.citation.startPage173-
dc.citation.endPage179-
dc.identifier.bibliographicCitationCOMPUTERS IN BIOLOGY AND MEDICINE, Vol.39(2) : 173-179, 2009-
dc.identifier.rimsid36063-
dc.type.rimsART-
Appears in Collections:
1. College of Medicine (의과대학) > Dept. of Psychiatry (정신과학교실) > 1. Journal Papers

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